BUNTGAMES / BUILD 2026 SCROLL ↓
Independent creative system · since 2012

BUNTGAMES

Games were only one form. Code changes form. The experiment continues.

37.5665° N / 126.9780° E
STATE: BUILDING
01 / Time axis

THE ARCHIVE IS
PART OF THE PRODUCT.

2012

Build begins.

Code, mobile experiments and small playable systems accumulate into a long-running creative practice.

BOOT / CODE / MOBILE
2015

Assets become products.

37 Unity assets and 563 votes recorded in a third-party publisher archive. Reusable parts become public tools.

UNITY / ASSET / RELEASE
2025

A game becomes source.

Spell Master moves from a finished RPG to an open source release—an ending becomes someone else’s beginning.

GAME / SOURCE / OPEN
2026

AI changes the speed.

Not the origin story. Another tool in a chain already connecting games, code, media, education and experiments.

AI / MEDIA / ITERATE
02 / Digital archaeology

ASSETS
LEAVE
TRACES.

37
ASSETS · 563 VOTES · 2015 ARCHIVE
THIRD-PARTY ARCHIVE SNAPSHOT
UNITY ASSET STORE / PUBLISHER 3842
37
ASSETS
BUILD → PACKAGE → RELEASE
MOBILE BACKGROUND 2D #1
52
RATINGS
485 FAVOURITES / VERIFIED LISTING
REUSABLE CREATIVE PARTS
OPEN
TOOLS
ASSET → GAME → CODE → NEXT
03 / Deconstruct

A FINISHED GAME
BECOMES A BEGINNING.

spell-master.projectBUILD / RELEASE / OPEN
SPELLMASTER
> COMPILE COMPLETE — SOURCE OPENA finished game is not the end. It can become someone else’s beginning.
04 / Toolchain expansion
AI
GAMECODEASSETVIDEOQUIZTOOLS

AI DIDN’T START THE STORY.
IT CHANGED THE SPEED.

05 / One core, many outputs
BUNT
GAMES
GAMEASSETCODESERVERVIDEOWEBAITOOLS
06 / Next build

BUILD.RELEASE.REBUILD.

Code changes form. The experiment continues. The next output is already compiling.